New Prince of Persia Trailer: Press Hype, Part 3
In case you missed them, be sure to check out part one and part two.
In case you missed them, be sure to check out part one and part two.
The company also put out this Bravo/VH1-esque promotional trailer, which features pretty girls talking about how this guy reminds them of ex-boyfriends. I think it has something to do with the whole "leading you around by the nose, exploiting your special powers, then running away" thing.
Shackvideo users can use the HD Stream.Prince of Persia hits PS3 and Xbox 360 on December 2, and PC the next week.
Shackvideo users can use the HD Stream.Giving the Prince the appearance of the Assassin's Creed lead, the Altair skin can be earned by linking a PlayStation Network or Xbox Live account with an Ubisoft.com account, which can be created at PrinceofPersia.com.
It's the second time Altair has appeared in a non-Assassin's Creed game, the first being an unlockable skin in Kojima Production's Metal Gear Solid 4 (PS3).
Those that pre-order the title from GameStop will receive a free code to unlock the Sands of Time skin, mirroring the Prince's look from the previous trilogy, reports IGN.
Developed by Ubisoft Montreal, Prince of Persia hits PS3 and Xbox 360 on December 2, with a PC release due December 9. The studio is also at work on an Assassin's Creed sequel, though no timeline has been offered as to its release.
Promising DLC of significant value next year, the newest adventure of the Prince arrives on December 2 for Xbox 360 and PlayStation 3. A PC edition follows on December 9.
Shackvideo users can use the HD Stream.
"We certainly have plans for downloadable content," confirmed Mattes in a video interview for French site Gamersyde, which was cleverly spotted by Eurogamer.
"The intention is to do downloadable content that adds significant value, so I don't think you'll see downloadable content of a new skin or a new weapon or something like that," he added.
Mattes elaborated to describe what shape the DLC could take. "[Maybe] it's going to be a new story, a new experience, maybe a prequel, maybe a sequel--we're going to do something that really offers a lot of value for the player," he explained.
Sporting colorful new visuals to complement the series' wall-running, leaping and bounding, Prince of Persia lands for consoles on December 2 followed by the PC release on December 9. The promised DLC will arrive "sometime next year."
Blue's News noticed that online retailer Amazon.com shows the PC version hitting North America on December 9, with the PlayStation 3 and Xbox 360 editions still on track for the promised December 2 launch. This coincides with Eurogamer's official confirmation of a one-week delay for the PC version in European territories.
No reason was provided for the delay, though Ubisoft and Electronic Arts are among the many publishers that have been postponing PC releases until after console versions arrive, as was the case with EA's Dead Space and Mirror's Edge. Ubisoft Shanghai attributed the delayed PC release of EndWar to piracy concerns
However, not all of Ubisoft's PC-console titles have been delayed--Ubisoft Montreal's Far Cry 2 launched simultaneously on PC, PlayStation 3 and Xbox 360 in late October.
"There are no recommended specs as basically anything you have over this will run it nicely," Ubisoft representative UbiRazz wrote in the game's official forum.
Minimum System RequirementsSupported OS: Windows XP/Windows Vista
Processor: Dual core processor 2.6 GHz Intel Pentium D or AMD Athlon 64 X2 3800+ (Intel Core 2 Duo 2.2 GHz or AMD Athlon 64 X2 4400+ or better recommended)
RAM: 1 GB Windows XP/2 GB Windows Vista
Video Card: 256 MB DirectX 10.0-compliant video card or... Read more
Developed by Ubisoft Montreal, Prince of Persia ditches the time rewind feature found in the past three PoP games. Instead, the game is said to focus more on one-on-one combat and platforming, including the ability to run on the ceiling.
Ubisoft Casablanca's cutesy Nintendo DS release, titled Prince of Persia: The Fallen King, is slated to accompany the console game in its journey to stores on December 2.
The acrobatic wall-scaling title hits PC, PS3 and Xbox 360 later this year.
The movie is currently slated to hit theaters on May 28, 2010, just in time for Memorial Day. Other cinematic releases around that time include Dreamwork's Shrek Goes Fourth and Marvel's Thor.
According to the site, Prince of Persia's previous June 19, 2009 release date would have placed it in close proximity to the next Michael Bay-directed Transformers sequel, Revenge of the Fallen.
Loosely based on the 2003 Prince of Persia game The Sands of Time, the Jake Gyllenhaal and Alfred Molina-starring film was written by series creator Jordan Mechner, with Mike Newell (Pushing Tin, Harry Potter and the Goblet of Fire) directing and Jerry Bruckheimer serving as producer.
Thanks to K1Bond007 for the heads up.
The footage covers the length of one level from the game, allowing a glimpse of the partner-based gameplay.
The Prince's cohort Elika acts as a physical manifestation of his powers, following him throughout each level and assisting him in both combat and platforming. While the Prince has no upgradeable abilities, Elika is upgraded instead. She can be used in platforming to assist the Prince in double-jumps, or revive him from death. In combat Elika uses special combo moves with the Prince, and bosses will often have character-specific shields that require Elika to be used.
Prince of Persia is slated for a holiday release on PC, Xbox 360 and PlayStation 3.
Click on through for the second half. ... Read more
"We wanted [Prince of Persia] to feel like a playable illustration," said producer Ben Mattes in a recent Shacknews interview. "We want it to feel like the concept art has been directly brought to life in an interactive way in this game so you have that sensation almost as if you were playing an illustration."
Prince of Persia is in development at Ubisoft Montreal. The game is planned for a holiday release on PC, Xbox 360 and PlayStation 3. Shackvideo users can use the HD Stream.
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